﻿package mortal.game.scene3D.events
{
    import flash.events.*;

    public class RolePlayerEvent extends Event
    {
        public static const ControlStateChange:String = "controlStateChange";
        public static const SpasticityClear:String = "SpasticityClear";

        public function RolePlayerEvent(param1:String)
        {
            super(param1, true, true);
            return;
        }// end function

    }
}
